Collector Guide · 9 min read

Mythic Legions Price Guide: 342 Figures From the Four Horsemen

342 figures. 303 characters. A crowdfunded fantasy line built by the studio that sculpted everything you love, sold in closed runs that never restock. Here is what Mythic Legions actually costs.

Mythic Legions is the line the Four Horsemen make for themselves. The same studio that sculpted MOTU Classics, the modern DC and other licensed work the hobby reveres, launched their own original fantasy line on Kickstarter in early 2015, and it has grown into a deep, interchangeable-parts fantasy universe. The FigurePinner database tracks 342 Mythic Legions figures across 303 characters -- almost one figure per character, which tells you something important about the line's value structure: there is very little repaint padding. This is not a line that re-decos the same four heroes a dozen times.

The whole pricing model flows from one fact: this is a crowdfunded, closed-run line.

The closed-run model is the entire value story

Mythic Legions sells primarily through pre-order and crowdfunding waves. You back the wave, the figures are produced to roughly match demand, and then -- unless the Four Horsemen explicitly announce an All-Stars reissue of a specific figure -- that figure does not come back. There is no perpetual retail availability, no endless Hasbro-style repack. When a wave closes, the secondary market is the only market. This is the structural reason Mythic Legions figures hold value better than almost any mass-retail line: supply is capped at the pre-order window, and demand from people who missed the window has nowhere else to go but resale.

The All-Stars line is the one exception to "closed run, no restock" -- Four Horsemen reissue selected popular figures and parts through All-Stars. A figure available in All-Stars has a softer secondary market than one that has only ever shipped in a single closed wave. Check whether a figure was All-Stars-reissued before paying single-wave-scarcity prices.

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Why the parts system matters for value

Mythic Legions is built on a shared, interchangeable parts system -- armor, heads, weapons, and limbs swap across figures, and customizers ("builders") buy figures partly to harvest parts for original characters. This creates a value wrinkle you do not see in most lines: a figure can be worth more parted out than whole if it carries a sought-after head sculpt or armor piece, and loose accessory lots and individual parts have their own active secondary market. A complete, carded figure and a "torso and a few parts" lot are genuinely different products with different buyers.

I will be precise about where the public numbers get soft: the exact figure-and-wave counts across the line's history are debated even among collectors, and the early Kickstarter totals (the first wave funded somewhere around two dozen figures and grew via stretch goals) are general-knowledge baselines rather than numbers anyone has cleanly verified. What is solid is the FigurePinner database count -- 342 figures, 303 characters -- and the closed-run scarcity logic that governs the comps.

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Check any Mythic Legions figure price

FigurePinner tracks all 342 Mythic Legions figures from the Four Horsemen across the crowdfunded waves and All-Stars reissues -- with eBay sold comp data, so you can tell a single-wave closed-run figure from an All-Stars reissue and price a complete figure against a parted-out lot before you pay.

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Further reading

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